Month: April 2011

InterFrame 1.5 released

InterFrame 1.5 has been released.

You can get it from its main post here.

Changelog:

  • Improved the quality of the default, Fast and Placebo presets
  • It now checks for the existence of the mandatory value for FlowPath and displays an alert if it isn’t defined
  • Added the GPU parameter (true for GPU-acceleration, false for CPU-only)

InterFrame 1.4 released

InterFrame 1.4 has been released.

I’ve also updated the sample videos so you can see the progress:
Original File
InterFrame

For a funny experience, watch the InterFrame version first, then when you watch the original one it looks like a slideshow 😉

You can get it from its main post here.

Changelog:

  • Added custom mvtools2 and GPU-acceleration thanks to SVP
  • Improved the quality of all presets

SVP: SmoothVideo Project (Updated 31/05/2011)

Introduction:

Recently I have come across a program called SmoothVideo Project, or SVP, which makes realtime framedoubling much easier to set up than it previously was.
This post is a short review of that program, and where it fits with InterFrame for users.

Review:

It is very user-friendly and provides instant framedoubling, you just install it and play a video like normal.
It provides good quality, and the quality can be tweaked using “Profile settings”, which look like the following in the default mode:

And the following in Expert mode:

The program itself just runs in the background, showing an icon in the system tray.
Its ease-of-use makes it perfect for people who don’t want to deal with scripts, which brings us to the next section

Recommendations:

  • People who watch video on their computer should try SVP, especially if you haven’t tried realtime framedoubling before.
    By default the quality isn’t great, but the interface allows you to tweak it to your preferences with no scripting knowledge, so if you try it make sure you play with the settings!
  • If you already have your computer set up for framedoubling (like if you used Widezu’s advice) then you will probably want to keep using your current system.
    Widezu’s scripts now incorporate the custom DLL files made by the SVP developers which increase the speed with GPU-acceleration. His scripts also are very similar to InterFrame, which means you will get the best quality from them and he is always happy to help you tweak the scripts to run smoothly on your computer.
  • If you want the maximum quality and/or want to watch the videos on your TV (like me), InterFrame is the best option, and here is a complete guide to using InterFrame.
    The advantages of InterFrame over the other 2 options are that you can have the maximum quality on any hardware instead of compromising, and if you are like me you want to watch videos on your TV sitting on the couch instead of your computer 🙂

Conclusion:

SVP is a great addition to the options available for people who want frame-interpolation.
Its developers have not only released a useful program, but also contributed to InterFrame and other scripts by allowing us to use their files.
Future versions will continue to improve and I look forward to seeing that!

Changelog:

31/05/2011:

  • Updated link to Widezu’s instructions

James Cameron, George Lucas and Peter Jackson want higher framerates

James Cameron is really pushing hard for higher framerates, with talk of releasing Avatar 2 at either 48fps or 60fps.
This is great news; our scripts are great at guessing what should be there, but it will be much better to have the real frames.

There are a couple of good articles on The Hollywood Reporter about this:
James Cameron Urges Industry to Use Faster Frame Rates
James Cameron ‘Fully Intends’ to Make ‘Avatar 2 and 3’ at Higher Frame Rates

Considering the massive success James Cameron has had throughout his career (obviously Avatar is the one on everyone’s lips, but my personal favourite of his is The Abyss) this means there is a lot of attention on higher framerates from people who have enough influence to make it happen.
The articles also mention Peter Jackson and George Lucas being on board, so basically that is 3 of the most well-known, financially successful directors wanting this.

We – the readers of this blog – often watch higher framerates with 2D content, but with 3D content it becomes even more important as the filmmakers are trying to increase the level of immersion but are stuck with this unrealistic framerate. The level of realism will increase by a lot.

People are really divided on the issue since a lot of people are used to 24fps and see it as “cinematic”, they don’t want more realistic motion because to them it looks “cheap”.
All I can say is that I think we all have that impression at first, or at least the majority of us.
When I first started converting my 24fps movies to 60fps using the scripts which later became InterFrame, it was a difficult adjustment to make, but I knew that I would never play a video game at 24fps so why should I settle for less in movies? So you spend a few days getting used to it, and after that adjustment period if you look at 24fps content it looks like a slideshow instead of motion 🙂

AviSynth Builds Speed Comparison

I just did a quick comparison of 2 popular AviSynth builds and thought I may as well put the results up here in case other people were wondering.
I compared XhmikosR’s AviSynth_258_MT_MSVC2010 (27 March 2011 build) (download link) with SET’s 2.6 Alpha 2 build (download link)
I did 5 tests per build and the average framerates were:

XhmikosR’s: 41.414fps
SET’s: 41.878fps

In other words there is a speed advantage of over 1% when using SET’s over XhmikosR’s.

I also had similar results when comparing XhmikosR’s MVTools2 build with the official one.
The official one had an average framerate of 15.68 while XhmikosR’s was 15.28, which means the official is faster by roughly 2.5%.

So with these results I will continue to recommend SET’s 2.6 as the best AviSynth build to use. It seems to be the most stable and the fastest 🙂

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