Framedoubling/60fps conversion guide updated

The framedoubling/60fps conversion guide has been updated.

It’s here.

Changes since previous update:

  • Updated InterFrame to 2.6.0
  • Added a tip about using framedoubling mode
  • Updated most images to reflect the minor changes to MeGUI
  • Minor improvements to instructions


  1. Hey man, long time. I’ve been playing with the plugins recently and trying to eek out quality and performance for any type of video at any target framerate. I have found that, for me at least, the older version of the plugins have much better quality. The newer ones are blocky and weird for some reason. I’m using an older version of svpflow1.dll dated Feb 2013, any newer and the interpolated goes weird (for me anyways). I can upload a copy of it if you don’t have it any more. Also I have made some tweaks to the script. This is what I have at the moment:

    svp_scheduler = true
    URL = “”
    V = ffdshow_source()
    S = V.SVSuper(“{gpu:1, scale:{up:2, down:4}}”)
    P = S.SVAnalyse(“{gpu:1, block:{w:16, h:16, overlap:2},
    main:{search:{distance:0, coarse:{distance:0, bad:{sad:2000}}},
    penalty:{plevel:4.0}}, refine:[{thsad:0, search:{distance:0}}]}”)
    V.SVSmoothFps(S, P, “{rate:{num:4, den:1, abs:false},
    block:false, algo:13, mask:{cover:0, area:0},
    scene:{mode:3, blend:true, limits:{blocks:60}}}”, url=URL, mt=MT)
    GetMTMode(false) > 0 ? distributor() : last

    Also I use this in real time instead of encoding so I have made some compromises such as a larger block size. Also most notably I have zeroed out many parameters to rule out any variables and keep things tidy, and coarse:{distance:0 I know is the same as -10. In my testing this works well but refine:thsad must be 0. This means that blocks are directly divided instead of refined. It eats CPU like nobodies business but this has given my the best quality to date although not the best motion because I’m using larger block sizes. I believe that changing block size to 8 would be better but I simply do not have that amount of CPU power to run it in realtime.

    I would love for you to check these finding out. Basically the only thing you have to tweak in InterFrame is thsad which should be 0 and try it with blocksize 8. I would love to see your results.

  2. SubJunk

    November 2, 2014 at 7:31 pm

    @widezu69 welcome back 🙂 I’m very interested to try them, can you upload the older DLLs so I know I’m checking with the right versions?

  3. Here you go:
    You only need to roll back svpflow1 (to the best of my knowledge).

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